![]() When an enemy is glowing, that means your next melee assault will get you a glory kill, which will yield more resources upon successful execution. ![]() You can punch the Possessed Zombies and set them glowing. There are some new enemies such as the Doom Hunter, Marauder, and the Gladiator. These include Imps, Zombies, Cacodemons, Demons, Prowlers, Whiplashes, and Revenants. But once you’re moving, you have to deal with the fact that a lot of enemies are shooting at you. Since enemies spawn behind you, you have motivation to keep on running. When it comes to enemies, most of the ones I saw in the beginning were quite familiar, as the inspiration for the monsters came from the rich history of Doom itself, Martin said. But I’d find I was getting hit from behind again. ![]() I found that the enemies spawned behind me after I killed a few in a corner to give myself a breather, knowing there were no more enemies coming from that direction. It just happens much faster on Nightmare. But as creative director Hugo Martin told me, the easier setting on Doom Eternal is basically the exact same experience you would have on the hardest setting, Nightmare.
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